An Analysis of What Kids Should Know About Cyberspace
Ages and Stages
A positive outlook and accepting nature are the qualities associated with 5-year-olds. Children this age:
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thrive on routine and predictability
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enjoy practicing and demonstrating intellectual skills
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like making things and solving puzzles
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love having books read to them
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enjoy favourite songs
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are interested in concepts of time and space (such as days of the week)
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enjoy playing make-believe
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tend to be trusting
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don’t question authority
The sixth year is a time of rapid change and vulnerable emotions. The average 6-year-old:
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hates to lose and is sensitive to criticism
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is proud of developing reading and counting abilities
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loves to play guessing games
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is developing concentration skills
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loves conversation and sharing ideas
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is increasingly aware of good behaviour and
consequences of actions
5- and 6-Year-Olds and Media
In interpreting the Internet and other media, children in this age group:
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have difficulty distinguishing between fantasy and reality
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tend to trust media personalities and characters
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accept media stereotypes
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identify with media heroes
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accept content at face value
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often re-enact behaviour seen on television, in films or in video games
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may be frightened by visual images, both realistic and fantastic
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can identify brand- and product-related icons, slogans and jingles
Educational Resources Online
Online resources that can stimulate social and intellectual development in this age group include:
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colouring and activity pages that can be downloaded and printed
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games that provide opportunities to manipulate objects
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games and activities that develop academic skills
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problem-solving puzzles that use pictures
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information about favourite topics and hobbies
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Web sites where children can post drawings, poems and stories
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educational freeware and shareware for young children
The following educational directories and portals feature high-quality Web sites for children:
Online Issues
Parental supervision of 5- and 6-year-olds online tends to be quite strict. However, there are online issues that should be addressed for this age group:
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ease of moving from appropriate to inappropriate sites through hyperlinks
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lack of parental or teacher experience with Internet environments
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exposure to soft sell or "edutainment" - commercial games and online environments that are promoted as being “educational,” but that market and sell products
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use of branded characters, games and activities on commercial sites for children to build brand loyalty and influence parental spending
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existence of Web sites that develop a false sense of relationship by encouraging children to submit their names for integration into Web content (for instance, children entering a site receive a personalized "welcome" message)
Educational Response: Teaching Critical-Thinking skills
In addition to developing computer skills, now is the time for children to acquire an understanding of:
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basic networking technology
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the open, public nature of online communications
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basic online skills to protect privacy and ensure personal safety
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diversity by learning about people from other countries/cultures
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the differences between real-life friends and branded characters on Web sites
Some MNet resources for getting started:
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Cyber-sense Poem
A cyber safety poem that encourages students to create a “virtual me” when communicating on the Internet
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Additional information used with permission from:
Lefebvre, A., and Hillis, B. (1999). Taking Your Kids Online. McGraw-Hill Ryerson Ltd.: Toronto.